I’m have a problem where a animation notify is being fired without a montage calling it.
I have a simple system where a set of combos triggering montage attack animations.
Every time I click left mouse button to attack the character plays the switch weapon transition inside the state machine. It seems to be ignoring the transition rule and resetting back to the “run” blendspace after each attack.
Any Help or suggestion would be great
Kind Regards and Thanks in advance