anim notifiy sound plays at wrong location

So I’m using the same anim notify on my character and enemies to play footstep sounds. It works pretty well but the sound is not playing at the correct location, it seems to always play at the players location.
The LocalSocketLocation is that of the feet.

image

notifies are set correctly

Issue also occurs when converting to scene component

Two things I could think of off the bat. One is that attenuation could possibly not be setup correctly, making the sound essentially 2D instead of locational. Other issue I could think is that the socket location is not being set correctly, or the socket name is incorrect. Have you tried doing a print string for “LocalSocketLocation” to see if its set correctly?

1 Like

Thats was it, everything else was returning correctly but you were spot on with the attenuation settings, thanks :slight_smile:

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.