Hi, I’ve encountered a small problem with an AnimNotifie, which is as such;
I’ve created an AnimMontage and inside it, I have defined an AnimNotify but seemingly I can’t get the AnimNotify Event to work in my character animation blueprint.
What should I do?
Show us your blueprint code in your Animation Blueprint.
Are you sure your character mesh is set to use BPAnim_ArcherFinal?
And when you say the AnimNotify event isn’t working, do you mean that the breakpoint is not being triggered?
Based on what you show, that notify should trigger the AnimNotify event you show in your AnimBP if that anim montage is playing, so I suspect that something isn’t connected to the thing you think it’s connected to. Verify that the character mesh is set to that AnimBP.
If the AnimBP is set properly, you also want to verify that the AnimBP is playing the montage you think it’s playing. A simple way to do that is to add a notify that triggers a sound and make sure you are hearing the sound when the anim plays during runtime. Right-click somewhere in your notify bar of your montage, click “Notify,” and click “PlaySound.” In the details pane for that notify, add any sound you like. Then play your game and make sure the sound is playing. If so, that would seem to confirm that the correct montage is playing and triggering notifies.
Thank you for your guidance and also apologize for the late response, I was able to find a workaround and ultimately solve the issue.