I switched my character mesh into a different mesh, and because of that I created a new animation bp. I decided to use a template for all of the logic, as if I ever switched meshes again, it would be a modular workflow. But, after created a child animation blueprint of the template, my anim montages seem to keep resetting. On begin play, the engine crashes. Then, when I go to check my anim montages (as the crash report says some things about anim montages), the animations are removed, and I have to reinsert them. This does not happen every begin play, but occasionally does occur. Any ideas why? My current skeletal mesh is the ue4 mannequin, and all my animations are rigged for the ue4 mannequin.