Anim montage won’t play

Here is the BP:

The montage I chose (Death1) worked for another actor. Here the montage just won’t play, even though the print string “Completed” fires, which means it was completed.

I am in experienced with animation, so maybe it is significant: I didn’t prepare any animation BP or state machine for this actor, from what I understand playing montage doesn’t require it. Correct me if i’m wrong.

You need a anim BP for mantage to play. There’s a “slot default slot ” node in the anim BP.the “slot” node defines which montage to play.

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Can you elaborate on that? I know it’s basic but I couldn’t find an easy explanation online. I created an anim BP for the actor and created a default slot, montage still doesn’t run.

Set it like this :

What entry state should I put in the state machine?

What do you mean ?

I just created an empty state machine (since I dont have anything to put in it right now) and plugged it like you showed. I get a warning that it is empty, and if I ignore the warning and just run the game the montage still doesn’t work unfortunately.

Can you show the warning ?

Did you link this Animation Blueprint to your character ?

If you don’t want to set up a state machine.you could at least try to find a idle animation to plug it in the slot node. otherwise it’s T pose stand there.

I think your second question might be it, I just realized the skeleton on the anim BP and the skeleton on the actor are different (although both are basically ue4 skeleton, but I got them from different packages I downloaded). Sorry I am super new to this.

Thing is, I can’t make an anim BP of the specific skeleton my actor uses. When I create the bp the skeleton just isn’t in the list of possible skeletons. Any idea why?