The montage I chose (Death1) worked for another actor. Here the montage just won’t play, even though the print string “Completed” fires, which means it was completed.
I am in experienced with animation, so maybe it is significant: I didn’t prepare any animation BP or state machine for this actor, from what I understand playing montage doesn’t require it. Correct me if i’m wrong.
Can you elaborate on that? I know it’s basic but I couldn’t find an easy explanation online. I created an anim BP for the actor and created a default slot, montage still doesn’t run.
I just created an empty state machine (since I dont have anything to put in it right now) and plugged it like you showed. I get a warning that it is empty, and if I ignore the warning and just run the game the montage still doesn’t work unfortunately.
If you don’t want to set up a state machine.you could at least try to find a idle animation to plug it in the slot node. otherwise it’s T pose stand there.
I think your second question might be it, I just realized the skeleton on the anim BP and the skeleton on the actor are different (although both are basically ue4 skeleton, but I got them from different packages I downloaded). Sorry I am super new to this.
Thing is, I can’t make an anim BP of the specific skeleton my actor uses. When I create the bp the skeleton just isn’t in the list of possible skeletons. Any idea why?