Anim montage skipped weirdly



As shown in the images above, I have 2 similar combo system in respective macro and trigger when player used different weapon.
However, first combo works fine, when comes to the second combo, when i tried to spam the attack key, the 3rd, 4th, 5th montages will be interrupted.
(ps. I have made an anim notify state that enable and disable the input to prevent spamming)

Both combo setup are similar, why it will came up like that?