Details tab of the anim montage:
Details tab of the anim sequence:
Behavior tree:
TurnTowardsTarget task:
TurnInPlace event from interface:
MoveToTargetLocation task:
I am not using root motion for the rotation and movement so I have not enabled it. I tried enabling, but nothing changed. I am using the animations from the new motion-matching project epic just released. The problem lies in the SetActorRotation node. I was kinda able to fix it by putting the idle animation from same project sample, but I would like to use only its turn in place animations since the standard quinn animations look a bit more realistic and less game-y. Let me know if you need anything else!