I have a problem. I have set up this AI system that turns in place and moves from one objective to the other. After turning in place, I would like it to blend in the following pose as you should be able to do with anim montages. The problem is that since I rotate the actor around right before entering the walking state, whenever I set the blend out variable of the anim montage to something greater than zero, I get animation rotation flickering because it reverts back to the original rotation. Does anyone know of a potential way to address this issue?
It is really bugging me out as I would love to have a smooth transition, but I’ve been looking everywhere for the past two days without any success.
Thanks!
(Let me know if I should upload screens of the code as well)
I am not using root motion for the rotation and movement so I have not enabled it. I tried enabling, but nothing changed. I am using the animations from the new motion-matching project epic just released. The problem lies in the SetActorRotation node. I was kinda able to fix it by putting the idle animation from same project sample, but I would like to use only its turn in place animations since the standard quinn animations look a bit more realistic and less game-y. Let me know if you need anything else!