Anim montage not blending out correctly (rotation flicker issue)

I have a problem. I have set up this AI system that turns in place and moves from one objective to the other. After turning in place, I would like it to blend in the following pose as you should be able to do with anim montages. The problem is that since I rotate the actor around right before entering the walking state, whenever I set the blend out variable of the anim montage to something greater than zero, I get animation rotation flickering because it reverts back to the original rotation. Does anyone know of a potential way to address this issue?


It is really bugging me out as I would love to have a smooth transition, but I’ve been looking everywhere for the past two days without any success.
Thanks!

(Let me know if I should upload screens of the code as well)

Can we see the details tab of your animation sequence and montage?
Is your root bone animated correctly? If yes, have you enabled root motion?

Please provide more information, a screenshot of the code could help.

Details tab of the anim montage:

Details tab of the anim sequence:

Behavior tree:

TurnTowardsTarget task:

TurnInPlace event from interface:

MoveToTargetLocation task:

I am not using root motion for the rotation and movement so I have not enabled it. I tried enabling, but nothing changed. I am using the animations from the new motion-matching project epic just released. The problem lies in the SetActorRotation node. I was kinda able to fix it by putting the idle animation from same project sample, but I would like to use only its turn in place animations since the standard quinn animations look a bit more realistic and less game-y. Let me know if you need anything else!