Anim Montage blocked by player?

I’m working on melee sidescroller, and for some reason my enemy anim montages are no longer playing as soon as the player pawn touches the enemy. Even stranger, the montage reverses when the player steps in after it already started playing. Anybody got an idea as to why this would be happening or how to fix it?


Resolved… just an AI bug with the animation firing too quickly and aborting the previous montage.