Hi
I am facing a peculiar problem which apparently has not been asked here.
I am using animation montage to make my character attack. It consists of multiple animation segments. I noticed that if one of these segments has root motion enabled, the montage enables root motion for all the other segments even if root motion is disabled for them in their asset details. Then it so happens that my character stops responding to movement input even for the the segments with root motion disabled.
I don’t know if this is an issue or if this is how montages are intended to work. In either case it is pretty odd that I cannot use two segments in a montage, one with and the other without root motion enabled.