Hello good people!
I have an object of 10-12 stacked logs and one bone at the base of the stack that a character can carry while they run or walk…I could animate the whole stack to have the logs bounce based on a walk or a run, but may require multiple bones to go up the stack of logs and I feel that might get expensive, especially if there are many characters doing the carry? Is there a better approach with anim dynamics or rigid bodies? I want to try and have 1 bone at the base and then the motion to transfer onto the logs like they are bouncing based on speed of character. What would be the best approach to set this up? Anim Dynamics or Rigid body or just animate it on a prop rig?
Thank you all!