I’m a bit lost between the anim dynamics and the rigidbody node in the anim graph.
In the documentation, both are described as light weight and seemed to have the same purpose.
I have a character setup with some simulated part (belt, a sword…). And I don’t know wich technique to use.
The rigidbody node is simpler to setup as I just need to create one new physical asset for everything and the simulated part can colide with the world (not useful in my case but might become useful in the futur). It’s also easy to blend it with animations (good for me when the character have to draw his sword.
Anim Dynamics is much longer to setup and does not collide with the world (or between each others).
I thought that anim dynamics was lighter as it does not collide with the world but in this video :
The guy explains that Rigidbody is much more effective and should be used.
So, the question is : when should I use anim dynamics, and when should I use rigidbody.