Anim Dynamics makes mesh insanely small?

Hi,
I am trying to add dynamic animation to my character’s tail, but as soon as I enable the anim dynamics node in the anim graph, the tail becomes extremely thin in the x and z direction (see image 1), while the y-direction seems unaffected.
I had a similar problem when setting up an IK foot system for the character, where I had to scale the effector location down 100 times, so I imagine this might be similar, but I can’t for the life of me figure out how. The model is made in blender 2.9 and exported using the recommending settings - scaled applied and everything.
The aim dynamics node is set up as shown in image 2.

Any assistance would be greatly appreciated!

1 Like

Did you figure it out? i have the same problem now

1 Like

Hey! Try to use Kawaii Physics instead. I was with this problem too…

if anyone need just change simulation space like bone relative or root