Anim Curves from other Skeletons show up whilst unticking "Show curves from other skeletons"

Hi all,

This was discussed on some UDN posts but I do not have access to those anymore (not having a UDN account..) but I did save the links back when I had access, so Epic staff members can take a look:

https://udn.unrealengine.com/s/case/500QP000003tB7cYAE/anim-curves-from-other-skeletons-show-up-despite-not-enabling-show-curves-from-other-skeletons

https://udn.unrealengine.com/s/case/500QP000003I5U9/pose-assets-necessarily-create-an-anim-curve-per-pose-why?s1oid=00D1a000000L44R

TLDR a few versions ago (5.3 maybe), there was a refactor of how anim curves are stored on the Skeleton (well, they can now live directly on anim sequences, pose assets, etc. without being stored on the Skeleton necessarily).

With that an option to “Show curves from other skeletons” was introduced, but that option actually does not prevent these curves from showing up.

That means that, even with the option OFF, you’ll see dozens of curves coming from other Skeletons you might have in your project (if you’ve imported marketplace assets with Manny SKs for instance).

This makes anim curves editing & maintenance (in anim sequences) really difficult.

A solution was shared in the first link I posted above. It’s a C++ change that needs to be done to the engine code IIRC.
But my question here to Epic is, how come that fix hasn’t been integrated directly into the public engine, now that at least 2 versions have been published (5.4 and 5.5) ???

Many thanks in advance,
Jonathan