For some reason my anim blueprint doesn’t like this. I have no idea why though. The “In ADS” is cast from my chracter in the event graph (constantly) and then the character one sets the “In ADS(Anim)” boolean.
I want this so that when I’m “Idle” and NOT in ADS, I use the _Hip animation visa versa.
The functionality has been depreciated and no longer works. You will either need to code in your own solution or do this a different (most likely less efficient) way