Hi, I’m having an issue with my Anim Blueprint in UE5. My character was normal yesterday before I closed my project. But when i open my project again today, my character suddenly remains in T-pose when I move it around. I didn’t remember that I adjusted or turn off any settings. My event graph and anim graph works in AnimBP preview, but in the actual game my character only stays at T-pose, it can move, but without walking and idle animation. Things I’ve already checked:
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Animation Modeis set to Use Animation Blueprint -
Anim Classis correctly set to my animation blueprint class -
The skeletal mesh uses the correct skeleton
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CharacterMovementcomponent tick is enabled -
The character is spawned from BP_ThirdPersonCharacter
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The locomotion state machine works in the AnimBP preview
So the AnimBP itself seems correct, but it does not keep updating during gameplay.
Has anyone encountered a situation where Event Blueprint Update Animation only fires once in-game?
Any ideas what might cause the AnimBP not to update every frame?


