When my character is stationary and i press ctrl it crouches, speed goes to 200 and when i release it, it uncrouches, speed goes to 600. Like it should be.
BUT: When my character is walking(holding w) and i press ctrl: speed goes to 200 but it keeps using the idle/run blendspace.
What am i doing wrong here, it should also enter the transition while walking, shouldn’t it?
note: both idle/run and crouch are using 2d blendspaces
i have been looking for the anwser for ages now, and this is the the only kinda similar issue i found: https://forums.unrealengine.com/showthread.php?34198-Transition-from-a-walking-blendspace-to-a-crouching-blendspace-using-a-bool