Anim blueprint linking blending transition


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Been having the same issue and you basically said the solution.
Unlinking a layer made my character Tpose before coming out of the state they were in. Using save pose snapshot when i want to come out of the state and using the snapshot on the anim layer graph that’s on the main Animbp gave me a smooth transition.

Despite the Input pose being disconnected, I can still receive animation through it.