At the beginning, I have an actor, which containe an Animation Blueprint, and the Event Update was executed normally
Now, I have a variable “Blend ” that is passed in from the Eidtor Utility Widget
but when I tigger in UI ,the Event Blueprint update animtion no longer called
It is re-invoked when my mouse is no longer dragging the UI ,and the “Blend” value has been changed by EUW
I want “Blend” value changing when I dragging the UI Slider , Instead of release dragging