Anim Blueprint "crashing"


Somebody knows what this means? It happens randomly, mostly after recompiling the code.


	UPROPERTY(Replicated, EditAnywhere, BlueprintReadWrite, Category = Stats)
		int HealthCurrent;
	UPROPERTY(Replicated, EditAnywhere, BlueprintReadWrite, Category = Stats)
		int HealthMax;

The Anim Blueprint is working though, only the error pops up and FPS dropping sometimes after restarting the play in the editor.

Okay, it’s “fixed” by recompiling the blueprint everytime it happens.
Looks like it’s a bug in the blueprint stuff.

https://answers.unrealengine.com/questions/408085/trying-to-access-a-property-causes-blueprint-runti.html