Somebody knows what this means? It happens randomly, mostly after recompiling the code.
UPROPERTY(Replicated, EditAnywhere, BlueprintReadWrite, Category = Stats)
int HealthCurrent;
UPROPERTY(Replicated, EditAnywhere, BlueprintReadWrite, Category = Stats)
int HealthMax;
The Anim Blueprint is working though, only the error pops up and FPS dropping sometimes after restarting the play in the editor.