A high detail town environment with a unique approach; everything is modular, including the terrain. Contains highly detailed assets ranging from rivers, waterfalls, roads, tools and effects.
Premade terrain pieces, rivers, waterfalls, all with effects, blueprints and sound.
Perfect for RPG's; top-down, third person or FPS. Snap modular pieces together and create a simple terrain piece, throw in some rocks and foliage, save it as a new level instance and copy it around.
Demo scene uses Lumen and standard LODs for assets.
Some materials use "Parallax Occlusion Mapping" for LOD0.
Make sure "Allow static lighting" is disabled for real-time material ambient occlusion. Makes heavy use of "Packed level actors" to combat high draw calls. Its recommended but it works without it. Have a small scene? You can use static meshes as is.
Meshes all have LODs, lightmap setups and collisions.
Also included: A drag and drop lighting and atmosphere blueprint.
Working lighting fixtures with sound and particles.