Perfect for RPG's; top-down, third person or FPS.
Demo scene uses Lumen and standard LODs for assets.
Some materials use "Parallax Occlusion Mapping" for LOD0.
Make sure "Allow static lighting" is disabled for real-time material ambient occlusion.
Meshes all have LODs, lightmap setups and collisions.
Also included: A drag and drop lighting and atmosphere blueprint.
Working lighting fixtures with sound and particles.