Anil Isbilir - ModularRPGHomesLarge

Perfect for RPG's; top-down, third person or FPS.

Demo scene uses Lumen and standard LODs for assets.

Some materials use "Parallax Occlusion Mapping" for LOD0.

Make sure "Allow static lighting" is disabled for real-time material ambient occlusion.

Meshes all have LODs, lightmap setups and collisions.

Also included: A drag and drop lighting and atmosphere blueprint.

Working lighting fixtures with sound and particles.