Anil Isbilir - Modular RPG Town

Youtube preview:

https://youtu.be/phP6X7MeyLc

Example building time-lapse: https://youtu.be/SppW1v-gM6Y

A high detail town environment with a unique approach; everything is modular, including the terrain.Contains hundreds of highly detailed assets ranging from building modules, furniture, rivers, waterfalls, roads, tools, effects and even small animals.

Premade terrain pieces, homes, shops, rivers, waterfalls, all with effects, blueprints and sound.

Perfect for RPG's; top-down, third person or FPS.Snap modular pieces together and create a simple terrain piece, throw in some rocks and foliage, save it as a new level instance and copy it around.

Demo scene uses Lumen and standard LODs for assets.

Some materials use "Parallax Occlusion Mapping" for LOD0.

Make sure "Allow static lighting" is disabled for real-time material ambient occlusion.Makes heavy use of "Packed level actors" to combat high draw calls. Its recommended but it works without it. Have a small scene? You can use static meshes as is.

Roads and rivers snap together without a spline setup. You can also use straight versions with your custom spline based setups.

Meshes all have LODs, lightmap setups and collisions.

Also included:A drag and drop lighting and atmosphere blueprint.

Working lighting fixtures with sound and particles.Physical door and hanging sign blueprints, will work with all character types and physics objects. You can replace with your custom meshes.A highly performant ground critter (hen) and a flying critter (raven) with spline pathfinding and player reactions. If you have a different small animal with animations, you can replace the presets; a flock of bats or a large number of rats.

1 Like

Looks very nice, instant purchase. I’ve been using your assets for a long time, really like them

Hi,

I have purchased more than 100 products from Fab, but this is one of the best i’ve never seen. Beautiful, highly detailed with moderate Tris. Absolute fantastic.

One thing would be still much better: not all materials are unwrapped inside UV-Bounds. For example: the “BuildingWalls” with materials Wood, Cobblestones and WallCobblestonePainted. Wood and Cobblestones are unwrapped inside the Atlas-Texture, but WallCobblestonePainted NOT. It would be very nice to have ALL Materials unwrapped inside the UV-Bounds.

Another suggestion would be to have some more Buildings, e.g. Medieval Docks, Farmstead, Fortress or Castle and so on. Yes, one can build this because of the fantastic modularity of the Meshes, but you are so much better architect than I am :sweat_smile: .

Thank you for your great work

kind regards

Erhard Lipinski from Germany

P.S.: Kindly excuse my bad english.