AniBearlee - One-Handed Sword Action RPG Animation Pack

[Animation Youtube]

https://www.youtube.com/watch?v=1JEv_8eFx-E

This is a comprehensive animation pack containing 106 unique animation sequences, carefully crafted by an experienced game animator (11+ years in the industry).

It is designed for one-handed sword combat and covers both combat and non-combat motions, ready for use in Unreal Engine 4 / 5 projects (rigged to Epic-compatible skeleton, IK / Retarget ready).

I'm not good at video editing, but I'm good at animation. I'd appreciate it if you could consider that it's a long take without video editing.

▶ Combat animations:

- Basic locomotion & traversal: Idle, Walk (slow/normal/fast), Run, Sprint, Jump (slow/normal/fast), RunJump, SprintJump

- Lock-on move (walk 10 directions, run 8 directions)

- Defensive & reaction: Parry, Guard (light/strong/heavy), Hit reactions (left/right/front/back), Die, Knockdown, Stun, Fall

- Combo attacks: 5-step basic attack sequence (with per-attack recovery motion)

- 10 special skill attacks:

* Cure (powerful sword-raise)

* Dash Attack

* Mutilate (combo of 4 attacks with slight movement)

* Pass Attack (double dash attack)

* Shouting (power stance + shout)

* Slash (rightward cut)

* Smash (overhead to downward heavy cut)

* Spin Attack (double rotation + forward slash)

* Stab (gather energy, forward lunge stab)

* Straight Cut (vertical up-and-down slash)

- Seamless combat ↔ idle transitions

▶ Non-Combat & Utility animations:

- Locomotion: Walk, Run, Sprint, Jump, RunJump (all slow/normal/fast variations)

- Climbing: Idle, climb up/down, start and end of climb

- Heavy door open animation

- Basic idle & social/emote animations: Angry stance / Appearance, Sit (start, loop, end), Talk

▶ Technical Specifications:

- Total animations: 106 sequences (combat + non-combat)

- Skeleton: Compatible with UE4 default (Epic) skeleton — fully retargeting & IK-ready

- Animation types: Both Root-Motion and In-Place animations included

- Weapon skeleton / bone sockets included (weapon-ready skeleton), but weapon mesh itself is NOT included — the weapon shown in the reference video is for demonstration purposes only

- Ideal for: Action RPG, Hack & Slash, Fantasy / Medieval / Sword-based games

- Use cases: Player characters, enemies, NPCs — works with custom rigs (with proper weapon sockets)

▶ Notes / Important Info:

- This pack provides animations only. No weapon mesh. The weapon shown in the preview video is for visualization only.

- For correct sword-hand alignment, ensure your character has weapon socket (weapon_r) before applying animations.

- When retargeting to a custom skeleton, verify bone naming and base pose alignment; IK & retarget settings are supported.

- Both Root-Motion and In-Place options allow flexible use: use Root-Motion for precise root-driven movement, or In-Place for code-driven movement/controller-controlled locomotion.

[Basic Attack Cancellation section]

BasicAttack01 21frame

BasicAttack02 12frame

BasicAttack03 22frame

BasicAttack04 15frame

BasicAttack05 18frame

[Speed]

Combat_LocoWalk 2m/s per second

Combat_LocoRun 4m/s per second

Combat_Run 4m/s per second

Combat_Sprint 7m/s per second

Normal_Run 4m/s per second

Normal_Sprint 7m/s per second

Video editing and character modeling are hard for me, but I've worked on several game projects on rpg for 11 years, and I've also done reading. So the animation quality is really good.

If you have any questions, please contact me here!

dev.nijes@gmail.com