[Animation Youtube]
https://www.youtube.com/watch?v=RtPuj1xFKEc
GreatSword Animation Set (112 Sequences)This is a comprehensive animation pack containing 112 unique animation sequences, professionaly crafted by an experienced game animator with 11+ years of industry experience. This set is specifically designed for GreatSword (Two-handed) combat, featuring heavy, impactful motions for both combat and non-combat scenarios.
The assets are built for Unreal Engine 4 and 5, rigged to the Epic-compatible skeleton, and are fully IK and Retarget ready.
▶ Combat AnimationsNote on Preview Video: As an animator focused on high-quality motion, I prioritize the raw animation performance. The preview is a long-take sequence without heavy video editing to show the authentic flow of the motions.
Basic Locomotion & Traversal: Idle, Walk (Slow/Normal/Fast), Run, Sprint, Jump (Start/Loop/End), RunJump, SprintJump.
Lock-on Movement: Comprehensive 10-direction walk and 8-direction run for precise combat positioning.
Defensive & Reaction: Parrying, Guard (Start/Loop/End), Hit Reactions (Front/Back/Left/Right), Groggy (Start/Loop/End), Stun, Fall, Revive, and Die.
Combo Attacks: 5-step heavy basic attack sequence (includes recovery motions for each stage).
10 Specialized GreatSword Skills:
Dash Attack & Dash Stab: Quick closing maneuvers.
Earthbreaker: A powerful, ground-shaking slam.
Titan Cleave & Heavy Twin Cleave: Massive, wide-reaching horizontal slashes.
Hwirind (Whirlwind): Multi-rotation spinning attack.
Jump Attack: Devastating downward strike from the air.
Shout: Power-up stance with a war cry.
Straight Slash & Twin Slash: Precise vertical and double-cut techniques.
Transitions: Seamless blending between Combat and Normal states.
Social & Emote: Angry stance, Appearance/Intro, Sit (Start/Loop/End), and Talk.
Interaction & Environment: Climbing (Start/Idle/Up/Down/End) and Heavy Door Opening.
Normal Locomotion: Relaxed Walk, Run, Sprint, and Jump variations.
Total Animations: 112 Sequences (Combat + Non-Combat).
Skeleton: Optimized for the UE4 Default (Epic) Skeleton. Fully compatible with UE5 Mannequins via retargeting.
Animation Types: Includes both Root-Motion (for precise movement) and In-Place (for controller-driven movement) options.
Weapon Setup: Includes weapon bone/socket (weapon_r) data. (Note: Weapon mesh is not included).
Ideal for: Action RPGs, Soulslike games, and Medieval Fantasy projects.
Socket Requirement: Ensure your character has a weapon_r socket for proper sword alignment.
UE5 Support: Currently optimized for UE4 rigging. An updated IK Rig for native UE5 support is under development and will be provided in a future update.
Contact & Support For any technical inquiries or support, please feel free to reach out: Email: lth6189@gmail.com