Angular momentum looks incorrect (and speeds up) for puck gliding on ice

I’m trying to shoot a puck at a wall and get it to bounce back realistically. I’m using AddForce in the Blueprint. However, the puck “spins” and angular momentum seems to speed up as time goes by. What I would expect is that the puck would lay flat on the ice and glide (or on rare occasions to “stand up” and roll in the direction it standing), but instead it does this spinning and glides in ways that are not realistic.
I have tried changing all the values I know might make a difference: angular/linear damping of puck and ice, changing the mass of the puck, playing with friction and sleep angular velocity threshold, enabling/disabling PCM in simulation settings.
(There is a circle enclosing the puck to make it easier to see)
What else can I try to change?

I multiplied the size and force by 10 and now it looks much more promising. I guess the physics system has trouble handling such small objects.