Hey, I am creating this thread just to somehow show what is happening since I am not able to record any video right now and I have no idea how to share assets via forums.
So my goal is to create a car, which upon getting hit to the side will open its doors and they will then simulate physics still attached to the car body like on a hinge. Skeletal mesh is car body and wheels. Doors are separate static meshes.
To do this, I have decided to attach them via constraints, lock every possible movement and then via blueprint enable one axis around which they will twist. I made action event so I do not actually need someone to hit me. The blueprint:
How I set the physics constraints:
Upon triggering the blueprint to free one axis.https://docs.unrealengine.com/latest/INT/Engine/Physics/Constraints/ConstraintsBlueprints/index.html, But Step 7 is not working in 4.11 (4.10 is). So I think the angular limits are bugged (not only not visible but you are not changing the point they are facing to apply the limit no matter how you rotate component )