Hi, I need to animate rotations using a curve. This is possible using the float or vector tracks but those only have linear interpolation. This introduces errors if used for rotation because if the difference between the keyframes is abs > 180 degrees, the linear interpolation will make the rotation ‘take the long way around’.

Is it possible for Epic to add more curve/track types ? For the rotation one, if added, there can even be a checkbox to say if it should use SLERP vs LERP ?

Sorely missing this and a bool track, but bool can be emulated with floats.