I have been trying to rotate a skeletal mesh bone by using an Anim graph for which I only feed the yaw values(these are normalized), but sometimes I get 360 degree flip to get to that point when it tries to move from 180 to -180 instead of going same direction.
Please someone tell me what I am doing wrong? I am new to unreal. Let me know if you need any additional information.
My quote from other thread.
PS: Sorry for my english as I am not native speaker.
Yes, I am just calculatig the Yaw and pitch from a chracter, and then feeding these values to a rotator that sets these values to the skeletal mesh bone. I have attached the screen of my anim graph, please take a look and let me know.