Most people say this should do it:
angle = RadiansToDegrees (acosf(dotproduct (vector a normalized, vector b normalized)))
So i tried it:
FVector tankDirection = tankLocation + tank->GetActorForwardVector() * 600
FVector bulletImpactReverseDirection = outHit.ImpactPoint + activeBullets[i]->GetActorForwardVector().RotateAngleAxis(180, FVector(0, 0, 1)) * 1000
FMath::RadiansToDegrees(acosf(FVector::DotProduct(tankDirection .GetSafeNormal(), bulletImpactReverseDirection .GetSafeNormal())));
But it just returns a random number, looks like it.

Both vectors are pointing away from the tank. I want the angle between a green one and the blue one, but in this situation, it printed something like 4 , or 9.
What am i doing wrong?
Is it because they are not starting in the same point or something?