I have AndroidEngine.ini file fixed to the way Unreal engine 4 wants it, so that Play store can read it, but I don’t know what to do with it, since play developer console asks only the apk file of your game, and the AndroidEngine.ini is its own file outside the packaged apk. Can someone explain what I am suppouse to do with the AndroidEngine.ini once its content has been modified.
Original documentation: (How to Use In-App Purchases in Unreal Engine Projects on Android | Unreal Engine 5.1 Documentation)
Part 6. is the one I am talking about in this post.
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You should update your AndroidEngine.ini ahead of time. The AndroidEngine.ini file should be in the Config folder. Make sure you update your Project Settings as stated in the documentation, so it’ll be properly included once you package for shipping/distribution.
[Packaging Projects][1]
Thanks!
Packaging Unreal Engine Projects | Unreal Engine 5.1 Documentation
I have read and become familiar with the document you gave with your answer. I have read it before, actually. I have managed to do everything in the document and put my game in to play store, but never do I see anyone mention about AndroidEngine.ini, not in UE4 project settings, nor outside it.
I am still lacking the key information of how to get AndroidEngine.ini modified and packaged along with apk.
To modify your AndroidEngine.ini file in the engine, you’d want to use DeviceProfiles. It’ll update what you need in the file, and it’ll be included in the apk once you package.
[Documentation: Setting Device Profiles][1]
Setting Up Device Profiles in Unreal Engine | Unreal Engine 5.1 Documentation