UATHelper: 打包 (Android (ETC2)): ------ Building 4 action(s) started ------
UATHelper: 打包 (Android (ETC2)): [1/4] Compile [arm64] SharedPCH.Core.Project.ValApi.ValExpApi.Cpp20.h
UATHelper: 打包 (Android (ETC2)): [2/4] Compile [arm64] WeiChengli2.cpp
UATHelper: 打包 (Android (ETC2)): [3/4] clang++ WeiChengli2-arm64.so
UATHelper: 打包 (Android (ETC2)): ld.lld: error: undefined symbol: vtable for std::__ndk1::basic_ostringstream<char, std::__ndk1::char_traits, std::__ndk1::allocator >
UATHelper: 打包 (Android (ETC2)): >>> referenced by Module.Core.18.cpp
UATHelper: 打包 (Android (ETC2)): >>> C:/Program Files/Epic Games/UE_5.6/Engine/Intermediate/Build/Android/a/UnrealGame/Development/Core/Module.Core.18.cpp.o:(FString CaptureExpressionsAndValues<unsigned long long&, unsigned long long&>(FString const&, unsigned long long&, unsigned long long&))
UATHelper: 打包 (Android (ETC2)): >>> referenced by Module.Core.18.cpp
UATHelper: 打包 (Android (ETC2)): >>> C:/Program Files/Epic Games/UE_5.6/Engine/Intermediate/Build/Android/a/UnrealGame/Development/Core/Module.Core.18.cpp.o:(FString CaptureExpressionsAndValues<unsigned long long&, unsigned long long&>(FString const&, unsigned long long&, unsigned long long&))
UATHelper: 打包 (Android (ETC2)): >>> referenced by Module.Core.18.cpp
UATHelper: 打包 (Android (ETC2)): >>> C:/Program Files/Epic Games/UE_5.6/Engine/Intermediate/Build/Android/a/UnrealGame/Development/Core/Module.Core.18.cpp.o:(FString CaptureExpressionsAndValues<unsigned long long&, unsigned long long&>(FString const&, unsigned long long&, unsigned long long&))
UATHelper: 打包 (Android (ETC2)): >>> referenced 41 more times
UATHelper: 打包 (Android (ETC2)): >>> the vtable symbol may be undefined because the class is missing its key function (see Missing Key Function — lld 22.0.0git documentation )
UATHelper: 打包 (Android (ETC2)): ld.lld: error: undefined symbol: vtable for std::__ndk1::basic_stringbuf<char, std::__ndk1::char_traits, std::__ndk1::allocator >
UATHelper: 打包 (Android (ETC2)): >>> referenced by Module.Core.18.cpp
UATHelper: 打包 (Android (ETC2)): >>> C:/Program Files/Epic Games/UE_5.6/Engine/Intermediate/Build/Android/a/UnrealGame/Development/Core/Module.Core.18.cpp.o:(FString CaptureExpressionsAndValues<unsigned long long&, unsigned long long&>(FString const&, unsigned long long&, unsigned long long&))
UATHelper: 打包 (Android (ETC2)): >>> referenced by Module.Core.18.cpp
UATHelper: 打包 (Android (ETC2)): >>> C:/Program Files/Epic Games/UE_5.6/Engine/Intermediate/Build/Android/a/UnrealGame/Development/Core/Module.Core.18.cpp.o:(FString CaptureExpressionsAndValues<unsigned long long&, unsigned long long&>(FString const&, unsigned long long&, unsigned long long&))
UATHelper: 打包 (Android (ETC2)): >>> referenced by Module.Core.18.cpp
UATHelper: 打包 (Android (ETC2)): >>> C:/Program Files/Epic Games/UE_5.6/Engine/Intermediate/Build/Android/a/UnrealGame/Development/Core/Module.Core.18.cpp.o:(FString CaptureExpressionsAndValues<unsigned long long&, unsigned long long&>(FString const&, unsigned long long&, unsigned long long&))
UATHelper: 打包 (Android (ETC2)): >>> referenced 39 more times
UATHelper: 打包 (Android (ETC2)): >>> the vtable symbol may be undefined because the class is missing its key function (see Missing Key Function — lld 22.0.0git documentation )
UATHelper: 打包 (Android (ETC2)): ld.lld: error: undefined symbol: VTT for std::__ndk1::basic_ostringstream<char, std::__ndk1::char_traits, std::__ndk1::allocator >
UATHelper: 打包 (Android (ETC2)): >>> referenced by Module.Core.18.cpp
UATHelper: 打包 (Android (ETC2)): >>> C:/Program Files/Epic Games/UE_5.6/Engine/Intermediate/Build/Android/a/UnrealGame/Development/Core/Module.Core.18.cpp.o:(FString CaptureExpressionsAndValues<unsigned long long&, unsigned long long&>(FString const&, unsigned long long&, unsigned long long&))
UATHelper: 打包 (Android (ETC2)): >>> referenced by Module.Core.18.cpp
UATHelper: 打包 (Android (ETC2)): >>> C:/Program Files/Epic Games/UE_5.6/Engine/Intermediate/Build/Android/a/UnrealGame/Development/Core/Module.Core.18.cpp.o:(FString CaptureExpressionsAndValues<unsigned long long&, unsigned long long&>(FString const&, unsigned long long&, unsigned long long&))
UATHelper: 打包 (Android (ETC2)): >>> referenced by Module.CoreUObject.16.cpp
UATHelper: 打包 (Android (ETC2)): >>> C:/Program Files/Epic Games/UE_5.6/Engine/Intermediate/Build/Android/a/UnrealGame/Development/CoreUObject/Module.CoreUObject.16.cpp.o:(FString CaptureExpressionsAndValues<char const* const&>(FString const&, char const* const&))
UATHelper: 打包 (Android (ETC2)): >>> referenced 7 more times
UATHelper: 打包 (Android (ETC2)): clang++: error: linker command failed with exit code 1 (use -v to see invocation)
UATHelper: 打包 (Android (ETC2)): Trace written to file C:/Users/zhaoshun/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.6/UBA-WeiChengli2-Android-Development_2.uba with size 7.2kb
PackagingResults: Error: undefined symbol: vtable for std::__ndk1::basic_ostringstream<char, std::__ndk1::char_traits, std::__ndk1::allocator >
PackagingResults: Error: undefined symbol: vtable for std::__ndk1::basic_stringbuf<char, std::__ndk1::char_traits, std::__ndk1::allocator >
PackagingResults: Error: undefined symbol: VTT for std::__ndk1::basic_ostringstream<char, std::__ndk1::char_traits, std::__ndk1::allocator >
PackagingResults: Error: linker command failed with exit code 1 (use -v to see invocation)
UATHelper: 打包 (Android (ETC2)): Total time in Unreal Build Accelerator local executor: 9.18 seconds
UATHelper: 打包 (Android (ETC2)): Result: Failed (OtherCompilationError)
UATHelper: 打包 (Android (ETC2)): Total execution time: 13.43 seconds
UATHelper: 打包 (Android (ETC2)): Took 13.56s to run dotnet.exe, ExitCode=6
UATHelper: 打包 (Android (ETC2)): UnrealBuildTool failed. See log for more details. (C:\Users\zhaoshun\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-WeiChengli2-Android-Development_2.txt)
UATHelper: 打包 (Android (ETC2)): AutomationTool executed for 0h 0m 15s
UATHelper: 打包 (Android (ETC2)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: 打包 (Android (ETC2)): BUILD FAILED
PackagingResults: Error: Unknown Error
之前还打包成功过的,某天打包突然就出这个…