Thanks to the great documentation, we’ve successfully built UE4 builds across 4.5/4.5.1/4.6-preview
But where everyone on my team is getting stuck is getting the Android x86 engine binaries to compile from source. When we tell Visual Studio to build the Android Configuration (shipping or development), it only spits out ARMv7 .so files from the android-ndk compile steps.
What do we need to change in configuration to get it to generate the Android x86 binaries/libraries? Thanks!