This is a two-reason post. I make it mainly for the hope of Epic making better support for the native Android SDKs. I installed them all individually and Unreal Engine failed to compile even a simple project.
The second reason is more a rant and will probably get replies like “get over it”. But that juggernaut of a package that Android Works from Nvidia is, tipped me over again when I today hit the infamous error that the installation path cannot have spaces.
So where in this century can not an installation path have spaces in it? Non-space is pre-Windows 95. I know it cannot be incompetence, but is the reason really because Nvidia mainly do drivers and are to low level to operate with spaces? Are their coding so fragile that spaces in the installation path will brake it? Or are they just used to doing it like this? Stuck in a 20 year old policy and can’t get out?
Now back to Epic and please make the native Android SDKs working. I already have them all installed due to Android Studio and there really shouldn’t be a reason to have two separate and nearly identical packages installed. I already did a post a while back about the specific compile problem, but the answer seemed to be “install Android Works”.