Hi everyone.
I’m developing a project for Quest 2. But whenever I enable the Android Vulkan Preview, engine crashes engine with Error;
Assertion failed: CurrentGPUVirtualAddress != 0 File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12DescriptorCache.cpp] [Line: 729]
Can you please help about how to work until Epic Fixes this issue. Or am I doing something wrong?