android vr support - enable/disable button

Will we be able to enable/disable VR mode like the game I have linked below? I say this because I’d rather only have one release of my game with a optional VR mode

I guess it’s just a render change and input remapping.
For example instead of using the gyroscope to calculate rotation, rebind that to the use of swiping on the screen, as well as rever back to a standard camera. I am not sure wether that’s possible in runtime (disable/enable the plugin?) , Unreal just got support for daydream

Sure, just use the enable HMD boolean function in blueprints and rig it up to a button in UMG.

Then you can use different UI placements and visual effect elements depending on if you have VR enabled or disabled.

ooh… thanks ill play with this.