Android Virtual Texture artifacts!

Android Virtual Texture artifacts!
Hello everyone, I started working with landscape for android devices, in particular using virtual texture, for mixing road projection and mixing stones with landscape. I encountered a problem with virtual texture on a mobile device, artifacts appear, while in the editor and in the simulation window everything works fine.
Maybe I configured something incorrectly? What are the solutions?

Unreal Engine 5.4.4






Hello,

From the Project Settings go to Engine > Rendering > and make sure “Enable virtual texture support on Mobile” is enabled.

This option is enabled!

Since it works in the editor and when simulating, could it be that the device you’re using doesn’t support this? Could you test on a different device to make sure?

(post deleted by author)

I use Snapdragon 855 Open GL 3.2, it supports VRT, I tried to compile for Vulkan, the artifacts remain the same.

I would advise you to test this using UE 5.3 or an older engine version to make sure it’s not an engine bug.

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(post deleted by author)



I repeated all the steps in UE 5.3.2. Everything really works correctly there, without artifacts. How can I report a problem so that this issue is fixed in UE 5.4.4?

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I’m glad it worked! You can report the problem using this form.

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