Android Virtual Texture artifacts!
Hello everyone, I started working with landscape for android devices, in particular using virtual texture, for mixing road projection and mixing stones with landscape. I encountered a problem with virtual texture on a mobile device, artifacts appear, while in the editor and in the simulation window everything works fine.
Maybe I configured something incorrectly? What are the solutions?
Since it works in the editor and when simulating, could it be that the device you’re using doesn’t support this? Could you test on a different device to make sure?
I repeated all the steps in UE 5.3.2. Everything really works correctly there, without artifacts. How can I report a problem so that this issue is fixed in UE 5.4.4?