Yesterday I bought UE4, then i realized Android version builds extremely slow, even if the map is nearly empty. (It took more then a hour.) My PC has an i5-3570K and 8 gigs of ram, so the problem is stg else. Is there any workaround or fix for that?
Are you using a specific way to package your Android Device? (ex: ETC1, ATC, All) If you are using the all feature. It may take significantly longer then when packaging for a specific model. What device are you attempting to build for?
Also, is this the basic template or is the level very large?
Is it slow the second time, or only the first? The first time will be much slower, especially if you are doing Android (All). However, after that, it should be much faster - especially with a project you are just starting on.
Thank you for responding back. I am going to close out this issue for Tracking Purposes. If you see this issue occur again in the future, please be sure to reopen this post so that I may further investigate,