Android uild error: PackagingResults:Error: Error Unknown Error

Hi everyone, I’m getting this error always when I try to cook the project for Android ETC 1.

Here is the Output Log for the error:

MainFrameActions: Packaging (Android (All)): Running AutomationTool...
MainFrameActions: Packaging (Android (All)): Program.Main: CWD=D:\Aplicaciones\\Epic Games\4.10\Engine\Binaries\DotNET
MainFrameActions: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=D://SOP Projects/SOPClicker/SOPClicker.uproject -cook -stage -archive -archivedirectory=D:/Users/Andres/Desktop/AndroidGame -package -clientconfig=DebugGame -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -build -CrashReporter -utf8output
MainFrameActions: Packaging (Android (All)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Android (All)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Android (All)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (All)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Aplicaciones//Epic Games/4.10/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/ascar/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Aplicaciones++Epic+Games+4.10)
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
MainFrameActions: Packaging (Android (All)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
MainFrameActions: Packaging (Android (All)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Android (All)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Android (All)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\ascar\AppData\Local\Temp\UAT\D+Aplicaciones++Epic+Games+4.10\Rules)
MainFrameActions: Packaging (Android (All)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\\SOP Projects\SOPClicker\SOPClicker.uproject
MainFrameActions: Packaging (Android (All)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\ascar\AppData\Local\Temp\UAT\D+Aplicaciones++Epic+Games+4.10\Rules\UATRules-1152011355.dll
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CreateAppBundle=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\Users\Andres\Desktop\AndroidGame
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: BaseStageDirectory=D:\\SOP Projects\SOPClicker\Saved\StagedBuilds
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Build=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Clean=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=DebugGame
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientCookedTargets=SOPClicker
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: GeneratePatch=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DLCName=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookAll=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookMapsOnly=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Deploy=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IterativeDeploy=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: FastCook=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoDebugInfo=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Package=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\\SOP Projects\SOPClicker\Binaries\Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\\SOP Projects\SOPClicker\Binaries\Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\\SOP Projects\SOPClicker\Binaries\Android\SOPClicker
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectGameExePath=D:\\SOP Projects\SOPClicker\Binaries\Android\SOPClicker
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Prereqs=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RawProjectPath=D:\\SOP Projects\SOPClicker\SOPClicker.uproject
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ShortProjectName=SOPClicker
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bUsesCEF3=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (All)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Android (All)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
MainFrameActions: Packaging (Android (All)): UE4Build.Build: ************************* UE4Build:
MainFrameActions: Packaging (Android (All)): UE4Build.Build: ************************* ForceMonolithic: False
MainFrameActions: Packaging (Android (All)): UE4Build.Build: ************************* ForceNonUnity:False 
MainFrameActions: Packaging (Android (All)): UE4Build.Build: ************************* ForceDebugInfo: False
MainFrameActions: Packaging (Android (All)): UE4Build.Build: ************************* UseXGE: False
MainFrameActions: Packaging (Android (All)): UE4Build.Build: ************************* UseParallelExecutor: False
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: D:\Aplicaciones\\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe SOPClicker Android DebugGame  "D:\\SOP Projects\SOPClicker\SOPClicker.uproject"  -remoteini="D:\\SOP Projects\SOPClicker" -noxge -generatemanifest -rocket -NoHotReloadFromIDE
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 1.4620319s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Android (All)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\ascar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Aplicaciones++Epic+Games+4.10\UBTManifest.0.xml
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: D:\Aplicaciones\\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe SOPClicker Android DebugGame  "D:\\SOP Projects\SOPClicker\SOPClicker.uproject"  -remoteini="D:\\SOP Projects\SOPClicker" -noxge -rocket -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Performing 5 actions (4 in parallel)
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [4/5] clang++.exe PlayerCharacter.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [1/5] clang++.exe CameraManager.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [3/5] clang++.exe KingdomManager.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [2/5] clang++.exe ClickerGameMode.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: error: error: __OPTIMIZE__ predefined macro was enabled in PCH file but is currently disablederrorerror: __OPTIMIZE__ predefined macro was enabled in PCH file but is currently disabled__OPTIMIZE__ predefined macro was enabled in PCH file but is currently disabled: 
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: __OPTIMIZE__ predefined macro was enabled in PCH file but is currently disabled
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: 
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: 
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: 1 error generated.
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: 1 error generated.
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: 1 error generated.
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: 1 error generated.
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\\SOP Projects\SOPClicker\Binaries\Android\SOPClicker-Android-DebugGame-armv7-es2.so
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Total build time: 4.35 seconds
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 4.4185116s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Android (All)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): D:\Aplicaciones\\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe SOPClicker Android DebugGame  "D:\\SOP Projects\SOPClicker\SOPClicker.uproject"  -remoteini="D:\\SOP Projects\SOPClicker" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.02.21-17.10.50.txt' 
MainFrameActions: Packaging (Android (All)): Stacktrace:    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Android (All)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Android (All)):    at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean Di
MainFrameActions: Packaging (Android (All)): sableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Android (All)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
MainFrameActions: Packaging (Android (All)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Packaging (Android (All)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android (All)):    at BuildCommand.Execute()
MainFrameActions: Packaging (Android (All)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Android (All)):    at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Android (All)):    at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (All)):    at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
MainFrameActions: Packaging (Android (All)):    at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (All)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=5
MainFrameActions: Packaging (Android (All)): Domain_ProcessExit
MainFrameActions: Packaging (Android (All)): copying UAT log files...
MainFrameActions: Packaging (Android (All)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (All)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Any help would be appreciated, if you need anything else to see the error please do tell me.
Thank you.

Edit: Here is the new log after the folders got deleted:

MainFrameActions: Packaging (Android (ETC1)): Running AutomationTool...
MainFrameActions: Packaging (Android (ETC1)): Program.Main: CWD=D:\Aplicaciones\\Epic Games\4.10\Engine\Binaries\DotNET
MainFrameActions: Packaging (Android (ETC1)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=D://SOP Projects/SOPClicker/SOPClicker.uproject -cook -stage -archive -archivedirectory=D:/Users/Andres/Desktop/AndroidGame -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Android (ETC1)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Android (ETC1)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Android (ETC1)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Aplicaciones//Epic Games/4.10/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/ascar/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Aplicaciones++Epic+Games+4.10)
MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015
MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools
MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\ascar\AppData\Local\Temp\UAT\D+Aplicaciones++Epic+Games+4.10\Rules)
MainFrameActions: Packaging (Android (ETC1)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
MainFrameActions: Packaging (Android (ETC1)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\\SOP Projects\SOPClicker\SOPClicker.uproject
MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\ascar\AppData\Local\Temp\UAT\D+Aplicaciones++Epic+Games+4.10\Rules\UATRules-1152011355.dll
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CreateAppBundle=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\Users\Andres\Desktop\AndroidGame
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BaseStageDirectory=D:\\SOP Projects\SOPClicker\Saved\StagedBuilds
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Build=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Clean=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientCookedTargets=SOPClicker
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookFlavor=ETC1
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: GeneratePatch=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DLCName=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookAll=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookMapsOnly=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Deploy=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IterativeDeploy=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: FastCook=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoDebugInfo=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Package=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\\SOP Projects\SOPClicker\Binaries\Android
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\\SOP Projects\SOPClicker\Binaries\Android
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\\SOP Projects\SOPClicker\Binaries\Android\SOPClicker
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectGameExePath=D:\\SOP Projects\SOPClicker\Binaries\Android\SOPClicker
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Prereqs=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RawProjectPath=D:\\SOP Projects\SOPClicker\SOPClicker.uproject
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ShortProjectName=SOPClicker
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesCEF3=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (ETC1)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* UE4Build:
MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* ForceMonolithic: False
MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* ForceNonUnity:False 
MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* ForceDebugInfo: False
MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* UseXGE: False
MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* UseParallelExecutor: False
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: D:\Aplicaciones\\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe SOPClicker Android Development  "D:\\SOP Projects\SOPClicker\SOPClicker.uproject"  -remoteini="D:\\SOP Projects\SOPClicker" -noxge -generatemanifest -rocket -NoHotReloadFromIDE
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 1.4593439s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Android (ETC1)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\ascar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Aplicaciones++Epic+Games+4.10\UBTManifest.0.xml
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: D:\Aplicaciones\\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe SOPClicker Android Development  "D:\\SOP Projects\SOPClicker\SOPClicker.uproject"  -remoteini="D:\\SOP Projects\SOPClicker" -noxge -rocket -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Creating makefile for SOPClicker (no existing makefile)
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Parsing headers for SOPClicker
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:   Running UnrealHeaderTool "D:\\SOP Projects\SOPClicker\SOPClicker.uproject" "D:\\SOP Projects\SOPClicker\Intermediate\Build\Android\SOPClicker\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Reflection code generated for SOPClicker in 4.1150201 seconds
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Compiling Native code with NDK API 'android-21'
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Performing 15 actions (4 in parallel)
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [1/15] clang++.exe SOPClicker.h [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [2/15] clang++.exe UELinkerFixupsName.h [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [3/15] clang++.exe UELinkerFixups.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [4/15] clang++.exe Buildings.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [5/15] clang++.exe CameraManager.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [6/15] clang++.exe ClickerGameMode.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [7/15] clang++.exe ClickerHUD.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: D:\\SOP Projects\SOPClicker\Source\SOPClicker\CameraManager.cpp(25,83) :  error: no member named 'GetDisplayNameText' in 'UEnum'
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:                 FText cameraName = FindObject(ANY_PACKAGE, TEXT("CameraInScene"), true)->GetDisplayNameText((int32)camera);
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:                                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: D:\\SOP Projects\SOPClicker\Source\SOPClicker\ClickerGameMode.cpp(31,29) :  error: no member named 'SetFolderPath' in 'AInputManager'
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:         AInputManager::Instance()->SetFolderPath("/Managers");
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:         ~~~~~~~~~~~~~~~~~~~~~~~~~  ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: D:\\SOP Projects\SOPClicker\Source\SOPClicker\ClickerGameMode.cpp(32,30) :  error: no member named 'SetFolderPath' in 'ACameraManager'
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:         ACameraManager::Instance()->SetFolderPath("/Managers");
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:         ~~~~~~~~~~~~~~~~~~~~~~~~~~  ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: D:\\SOP Projects\SOPClicker\Source\SOPClicker\ClickerGameMode.cpp(33,31) :  error: no member named 'SetFolderPath' in 'AKingdomManager'
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:         AKingdomManager::Instance()->SetFolderPath("/Kingdom");
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:         ~~~~~~~~~~~~~~~~~~~~~~~~~~~  ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: 1 error generated.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [8/15] clang++.exe EnumClass.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: 3 errors generated.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [9/15] clang++.exe InputManager.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [10/15] clang++.exe KingdomManager.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [11/15] clang++.exe PlayerCharacter.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: D:\\SOP Projects\SOPClicker\Source\SOPClicker\KingdomManager.cpp(78,85) :  error: no member named 'GetDisplayNameText' in 'UEnum'
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:                         FString siteName = FindObject(ANY_PACKAGE, TEXT("ResourcesSites"), true)->GetDisplayNameText((int32)site).ToString();
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:                                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: D:\\SOP Projects\SOPClicker\Source\SOPClicker\KingdomManager.cpp(83,26) :  error: no member named 'SetActorLabel' in 'AResources'
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:                         m_resourcesMap[site]->SetActorLabel(*siteName);
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:                         ~~~~~~~~~~~~~~~~~~~~  ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: D:\\SOP Projects\SOPClicker\Source\SOPClicker\KingdomManager.cpp(84,26) :  error: no member named 'SetFolderPath' in 'AResources'
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:                         m_resourcesMap[site]->SetFolderPath("/Resources");
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:                         ~~~~~~~~~~~~~~~~~~~~  ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: D:\\SOP Projects\SOPClicker\Source\SOPClicker\KingdomManager.cpp(196,17) :  error: no member named 'SetFolderPath' in 'ABuildings'
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:         m_tmpBuilding->SetFolderPath("/Building");
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:         ~~~~~~~~~~~~~  ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: D:\\SOP Projects\SOPClicker\Source\SOPClicker\PlayerCharacter.cpp(57,9) :  error: no member named 'SetFolderPath' in 'APlayerCharacter'
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:                 this->SetFolderPath("/Player");
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:                 ~~~~  ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [12/15] clang++.exe Resources.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: 4 errors generated.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [13/15] clang++.exe SOPClicker.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [14/15] clang++.exe SOPClicker.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: 1 error generated.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\\SOP Projects\SOPClicker\Binaries\Android\SOPClicker-armv7-es2.so
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Total build time: 58.33 seconds
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 58.3784794s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Android (ETC1)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): D:\Aplicaciones\\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe SOPClicker Android Development  "D:\\SOP Projects\SOPClicker\SOPClicker.uproject"  -remoteini="D:\\SOP Projects\SOPClicker" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.02.23-18.53.37.txt' 
MainFrameActions: Packaging (Android (ETC1)): Stacktrace:    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean 
MainFrameActions: Packaging (Android (ETC1)): DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
MainFrameActions: Packaging (Android (ETC1)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Packaging (Android (ETC1)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android (ETC1)):    at BuildCommand.Execute()
MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (ETC1)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=5
MainFrameActions: Packaging (Android (ETC1)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ETC1)): copying UAT log files...
MainFrameActions: Packaging (Android (ETC1)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

WolfAlvein,

Could you please upload a screenshot of your Android SDK settings within the Editor? Could you also try to delete your Intermediate, DerivedDataCache and Saved folders from your project?

Thanks!

Hi , yes ill post a screenshot of the configuration and delete said folders when I get home.

Thank you.

Hi Samanthe here is the configuration of the Android SDK:

And I’m gonna put the new log that was given after I deleted the folders in the main question.

thank you.

Hey ,

Have you ever been able to package on Android? If not, could you try moving your AndroidWorks to the C . Please also try to put the NDK API level to.

78885-androidsdk.png

Hi , nope this is my first time trying to make a build for android, launching it in my PC dose not give any problems, I’ll delete everything from the Android SDK and reinstall it in C:

Another thing is does Android support this?

AInputManager::Instance()->SetFolderPath(“/Managers”);
FString siteName = FindObject(ANY_PACKAGE, TEXT(“ResourcesSites”), true)->GetDisplayNameText((int32)site).ToString();

I ask this because the new log I added in the first question, says it has problems with that code.

MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: D:\SOP Projects\SOPClicker\Source\SOPClicker\ClickerGameMode.cpp(31,29) : error: no member named ‘SetFolderPath’ in ‘AInputManager’

It looks like this message seems to indicate that there wasn’t a folder path named for this specific function. Let me know if this pops up again once you’ve moved the location of AndroidWorks.

Thanks!

Hi but that part is actually for in code when I spawn certain actors, I’m making them be assigned to does folders so in the PIE I can see them a little bit easier, but it’s not supposed to be a physical folder.

And this line seems to also cause some troubles, it´s used to get the string name of a Enum.

FString siteName = FindObject(ANY_PACKAGE, TEXT(“ResourcesSites”), true)->GetDisplayNameText((int32)site).ToString();

In order to assist you with this coding issue, we would need either the project or the source code.

Have you repackaged your project yet? If so, please upload your new output error logs for me to review.

Thanks! :slight_smile:

Hi , I’ll try to send you the code, I moved the AndroidWorks to the C: and still gives me the same error, I’ll send you the code through a DM.

Thank you, let me know once you’ve sent that through the forums!

Hi , I sent you a link for the project, it’s in my so tell me if you where able to download it.

Yes, I was able to download your project. The issues you’ve been running into are still being investigated.

Thanks! :slight_smile:

Thank you , I’ll keep on working on the project, and i’ll be sure to keep checking here for the solution. thank you.

The problem that has been seen is due to this piece of code is trying to get a display name of the camera:

LogPlayLevel: UnrealBuildTool: F:/TempProjects/SOPClicker/Source/SOPClicker/CameraManager.cpp(25,83) :  error: no member named 'GetDisplayNameText' in 'UEnum'
LogPlayLevel: UnrealBuildTool:                 FText cameraName = FindObject<UEnum>(ANY_PACKAGE, TEXT("CameraInScene"), true)->GetDisplayNameText((int32)camera);
LogPlayLevel: UnrealBuildTool:

The issue here is that display names like that are not intended to be shown to people actually playing the game. They’re there for developers only. They are stripped out of packaged builds because they would be a waste of resources. In Enum.cpp, we can find the function referenced in that piece of code, and it’s inside an “#if WITH_EDITOR” block, meaning it only exists in the editor. So the error that the is seeing is correct - that function does not exist in the type of build that is being made.

Usually, we stop on the first compile error, as everything after that can be unreliable due to having already failed, but I checked the “SetFolderPath” error as well, and it’s the same thing.

Thank you , I’ll check it out and try it soon.