Hi everyone, I’m getting this error always when I try to cook the project for Android ETC 1.
Here is the Output Log for the error:
MainFrameActions: Packaging (Android (All)): Running AutomationTool...
MainFrameActions: Packaging (Android (All)): Program.Main: CWD=D:\Aplicaciones\\Epic Games\4.10\Engine\Binaries\DotNET
MainFrameActions: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=D://SOP Projects/SOPClicker/SOPClicker.uproject -cook -stage -archive -archivedirectory=D:/Users/Andres/Desktop/AndroidGame -package -clientconfig=DebugGame -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -build -CrashReporter -utf8output
MainFrameActions: Packaging (Android (All)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Android (All)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Android (All)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (All)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Aplicaciones//Epic Games/4.10/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/ascar/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Aplicaciones++Epic+Games+4.10)
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
MainFrameActions: Packaging (Android (All)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
MainFrameActions: Packaging (Android (All)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Android (All)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Android (All)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\ascar\AppData\Local\Temp\UAT\D+Aplicaciones++Epic+Games+4.10\Rules)
MainFrameActions: Packaging (Android (All)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\\SOP Projects\SOPClicker\SOPClicker.uproject
MainFrameActions: Packaging (Android (All)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\ascar\AppData\Local\Temp\UAT\D+Aplicaciones++Epic+Games+4.10\Rules\UATRules-1152011355.dll
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CreateAppBundle=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\Users\Andres\Desktop\AndroidGame
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: BaseStageDirectory=D:\\SOP Projects\SOPClicker\Saved\StagedBuilds
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Build=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Clean=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=DebugGame
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientCookedTargets=SOPClicker
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: GeneratePatch=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DLCName=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookAll=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookMapsOnly=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Deploy=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IterativeDeploy=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: FastCook=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoDebugInfo=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Package=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\\SOP Projects\SOPClicker\Binaries\Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\\SOP Projects\SOPClicker\Binaries\Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\\SOP Projects\SOPClicker\Binaries\Android\SOPClicker
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectGameExePath=D:\\SOP Projects\SOPClicker\Binaries\Android\SOPClicker
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Prereqs=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RawProjectPath=D:\\SOP Projects\SOPClicker\SOPClicker.uproject
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ShortProjectName=SOPClicker
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bUsesCEF3=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (All)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Android (All)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
MainFrameActions: Packaging (Android (All)): UE4Build.Build: ************************* UE4Build:
MainFrameActions: Packaging (Android (All)): UE4Build.Build: ************************* ForceMonolithic: False
MainFrameActions: Packaging (Android (All)): UE4Build.Build: ************************* ForceNonUnity:False
MainFrameActions: Packaging (Android (All)): UE4Build.Build: ************************* ForceDebugInfo: False
MainFrameActions: Packaging (Android (All)): UE4Build.Build: ************************* UseXGE: False
MainFrameActions: Packaging (Android (All)): UE4Build.Build: ************************* UseParallelExecutor: False
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: D:\Aplicaciones\\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe SOPClicker Android DebugGame "D:\\SOP Projects\SOPClicker\SOPClicker.uproject" -remoteini="D:\\SOP Projects\SOPClicker" -noxge -generatemanifest -rocket -NoHotReloadFromIDE
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 1.4620319s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Android (All)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\ascar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Aplicaciones++Epic+Games+4.10\UBTManifest.0.xml
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: D:\Aplicaciones\\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe SOPClicker Android DebugGame "D:\\SOP Projects\SOPClicker\SOPClicker.uproject" -remoteini="D:\\SOP Projects\SOPClicker" -noxge -rocket -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Performing 5 actions (4 in parallel)
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [4/5] clang++.exe PlayerCharacter.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [1/5] clang++.exe CameraManager.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [3/5] clang++.exe KingdomManager.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [2/5] clang++.exe ClickerGameMode.cpp [armv7-es2]
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: error: error: __OPTIMIZE__ predefined macro was enabled in PCH file but is currently disablederrorerror: __OPTIMIZE__ predefined macro was enabled in PCH file but is currently disabled__OPTIMIZE__ predefined macro was enabled in PCH file but is currently disabled:
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: __OPTIMIZE__ predefined macro was enabled in PCH file but is currently disabled
MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: 1 error generated.
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: 1 error generated.
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: 1 error generated.
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: 1 error generated.
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\\SOP Projects\SOPClicker\Binaries\Android\SOPClicker-Android-DebugGame-armv7-es2.so
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Total build time: 4.35 seconds
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 4.4185116s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Android (All)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): D:\Aplicaciones\\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe SOPClicker Android DebugGame "D:\\SOP Projects\SOPClicker\SOPClicker.uproject" -remoteini="D:\\SOP Projects\SOPClicker" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.02.21-17.10.50.txt'
MainFrameActions: Packaging (Android (All)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Android (All)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Android (All)): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean Di
MainFrameActions: Packaging (Android (All)): sableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Android (All)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
MainFrameActions: Packaging (Android (All)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Packaging (Android (All)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android (All)): at BuildCommand.Execute()
MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (All)): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (All)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=5
MainFrameActions: Packaging (Android (All)): Domain_ProcessExit
MainFrameActions: Packaging (Android (All)): copying UAT log files...
MainFrameActions: Packaging (Android (All)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (All)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
Any help would be appreciated, if you need anything else to see the error please do tell me.
Thank you.
Edit: Here is the new log after the folders got deleted:
MainFrameActions: Packaging (Android (ETC1)): Running AutomationTool...
MainFrameActions: Packaging (Android (ETC1)): Program.Main: CWD=D:\Aplicaciones\\Epic Games\4.10\Engine\Binaries\DotNET
MainFrameActions: Packaging (Android (ETC1)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=D://SOP Projects/SOPClicker/SOPClicker.uproject -cook -stage -archive -archivedirectory=D:/Users/Andres/Desktop/AndroidGame -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Android (ETC1)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Android (ETC1)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Android (ETC1)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Aplicaciones//Epic Games/4.10/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/ascar/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Aplicaciones++Epic+Games+4.10)
MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015
MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools
MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\ascar\AppData\Local\Temp\UAT\D+Aplicaciones++Epic+Games+4.10\Rules)
MainFrameActions: Packaging (Android (ETC1)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
MainFrameActions: Packaging (Android (ETC1)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\\SOP Projects\SOPClicker\SOPClicker.uproject
MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\ascar\AppData\Local\Temp\UAT\D+Aplicaciones++Epic+Games+4.10\Rules\UATRules-1152011355.dll
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CreateAppBundle=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\Users\Andres\Desktop\AndroidGame
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BaseStageDirectory=D:\\SOP Projects\SOPClicker\Saved\StagedBuilds
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Build=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Clean=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientCookedTargets=SOPClicker
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookFlavor=ETC1
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: GeneratePatch=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DLCName=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookAll=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookMapsOnly=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Deploy=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IterativeDeploy=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: FastCook=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoDebugInfo=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Package=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\\SOP Projects\SOPClicker\Binaries\Android
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\\SOP Projects\SOPClicker\Binaries\Android
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\\SOP Projects\SOPClicker\Binaries\Android\SOPClicker
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectGameExePath=D:\\SOP Projects\SOPClicker\Binaries\Android\SOPClicker
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Prereqs=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RawProjectPath=D:\\SOP Projects\SOPClicker\SOPClicker.uproject
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ShortProjectName=SOPClicker
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesCEF3=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (ETC1)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* UE4Build:
MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* ForceMonolithic: False
MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* ForceNonUnity:False
MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* ForceDebugInfo: False
MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* UseXGE: False
MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* UseParallelExecutor: False
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: D:\Aplicaciones\\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe SOPClicker Android Development "D:\\SOP Projects\SOPClicker\SOPClicker.uproject" -remoteini="D:\\SOP Projects\SOPClicker" -noxge -generatemanifest -rocket -NoHotReloadFromIDE
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 1.4593439s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Android (ETC1)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\ascar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Aplicaciones++Epic+Games+4.10\UBTManifest.0.xml
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: D:\Aplicaciones\\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe SOPClicker Android Development "D:\\SOP Projects\SOPClicker\SOPClicker.uproject" -remoteini="D:\\SOP Projects\SOPClicker" -noxge -rocket -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Creating makefile for SOPClicker (no existing makefile)
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Parsing headers for SOPClicker
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Running UnrealHeaderTool "D:\\SOP Projects\SOPClicker\SOPClicker.uproject" "D:\\SOP Projects\SOPClicker\Intermediate\Build\Android\SOPClicker\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Reflection code generated for SOPClicker in 4.1150201 seconds
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Compiling Native code with NDK API 'android-21'
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Performing 15 actions (4 in parallel)
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [1/15] clang++.exe SOPClicker.h [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [2/15] clang++.exe UELinkerFixupsName.h [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [3/15] clang++.exe UELinkerFixups.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [4/15] clang++.exe Buildings.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [5/15] clang++.exe CameraManager.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [6/15] clang++.exe ClickerGameMode.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [7/15] clang++.exe ClickerHUD.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: D:\\SOP Projects\SOPClicker\Source\SOPClicker\CameraManager.cpp(25,83) : error: no member named 'GetDisplayNameText' in 'UEnum'
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: FText cameraName = FindObject(ANY_PACKAGE, TEXT("CameraInScene"), true)->GetDisplayNameText((int32)camera);
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: D:\\SOP Projects\SOPClicker\Source\SOPClicker\ClickerGameMode.cpp(31,29) : error: no member named 'SetFolderPath' in 'AInputManager'
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: AInputManager::Instance()->SetFolderPath("/Managers");
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ~~~~~~~~~~~~~~~~~~~~~~~~~ ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: D:\\SOP Projects\SOPClicker\Source\SOPClicker\ClickerGameMode.cpp(32,30) : error: no member named 'SetFolderPath' in 'ACameraManager'
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ACameraManager::Instance()->SetFolderPath("/Managers");
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ~~~~~~~~~~~~~~~~~~~~~~~~~~ ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: D:\\SOP Projects\SOPClicker\Source\SOPClicker\ClickerGameMode.cpp(33,31) : error: no member named 'SetFolderPath' in 'AKingdomManager'
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: AKingdomManager::Instance()->SetFolderPath("/Kingdom");
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: 1 error generated.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [8/15] clang++.exe EnumClass.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: 3 errors generated.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [9/15] clang++.exe InputManager.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [10/15] clang++.exe KingdomManager.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [11/15] clang++.exe PlayerCharacter.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: D:\\SOP Projects\SOPClicker\Source\SOPClicker\KingdomManager.cpp(78,85) : error: no member named 'GetDisplayNameText' in 'UEnum'
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: FString siteName = FindObject(ANY_PACKAGE, TEXT("ResourcesSites"), true)->GetDisplayNameText((int32)site).ToString();
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: D:\\SOP Projects\SOPClicker\Source\SOPClicker\KingdomManager.cpp(83,26) : error: no member named 'SetActorLabel' in 'AResources'
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: m_resourcesMap[site]->SetActorLabel(*siteName);
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ~~~~~~~~~~~~~~~~~~~~ ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: D:\\SOP Projects\SOPClicker\Source\SOPClicker\KingdomManager.cpp(84,26) : error: no member named 'SetFolderPath' in 'AResources'
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: m_resourcesMap[site]->SetFolderPath("/Resources");
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ~~~~~~~~~~~~~~~~~~~~ ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: D:\\SOP Projects\SOPClicker\Source\SOPClicker\KingdomManager.cpp(196,17) : error: no member named 'SetFolderPath' in 'ABuildings'
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: m_tmpBuilding->SetFolderPath("/Building");
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ~~~~~~~~~~~~~ ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: D:\\SOP Projects\SOPClicker\Source\SOPClicker\PlayerCharacter.cpp(57,9) : error: no member named 'SetFolderPath' in 'APlayerCharacter'
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: this->SetFolderPath("/Player");
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ~~~~ ^
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [12/15] clang++.exe Resources.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: 4 errors generated.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [13/15] clang++.exe SOPClicker.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [14/15] clang++.exe SOPClicker.generated.cpp [armv7-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: 1 error generated.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\\SOP Projects\SOPClicker\Binaries\Android\SOPClicker-armv7-es2.so
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Total build time: 58.33 seconds
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 58.3784794s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Android (ETC1)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): D:\Aplicaciones\\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe SOPClicker Android Development "D:\\SOP Projects\SOPClicker\SOPClicker.uproject" -remoteini="D:\\SOP Projects\SOPClicker" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.02.23-18.53.37.txt'
MainFrameActions: Packaging (Android (ETC1)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean
MainFrameActions: Packaging (Android (ETC1)): DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
MainFrameActions: Packaging (Android (ETC1)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Packaging (Android (ETC1)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android (ETC1)): at BuildCommand.Execute()
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (ETC1)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=5
MainFrameActions: Packaging (Android (ETC1)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ETC1)): copying UAT log files...
MainFrameActions: Packaging (Android (ETC1)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED
PackagingResults:Error: Error Unknown Error