Hi,
I experimented a crash at runtime on Android (NVIDIA SHIELD) when using HighResShot in blueprint. Working fine in ue 4.15, 4.16.
I’m using ‘Execute command console node’ with HighResShot command. Permissions to write on device are granted.
Hi,
I experimented a crash at runtime on Android (NVIDIA SHIELD) when using HighResShot in blueprint. Working fine in ue 4.15, 4.16.
I’m using ‘Execute command console node’ with HighResShot command. Permissions to write on device are granted.