Android textures not fully loading in Render target

1st: try lowering the resolution of your render target 2048x2048 is a lot!
2nd: change the capture soure
3rd: disable mipmaps on the building’s textures and see if it changes

I am not sure render targets are fully supported on mobile. How do you show this without your phone running at 100% ?
Why not prerender it or solve it in a different way?