I’m having issues with textures when I load my game on android, I’m not really sure what’s going on here if I have missed a setting or I’m doing something stupid, it looks like it’s not fully loading the textures.
Windows looks like:
](filedata/fetch?id=1863368&d=1613557799)
Which is the way I expect it to look.
Android, however, looks like:
](filedata/fetch?id=1863369&d=1613557827)
All the textures are 2048x2048
](filedata/fetch?id=1863370&d=1613560895)
I’m really not sure why it’s doing it, the device I am using is Samsung Galaxy S10
Any help would be appreciated.
I have created a separate level and deployed a model to it and all the texture load correctly, so now I’m thinking perhaps its something to do with the render target.
1st: try lowering the resolution of your render target 2048x2048 is a lot!
2nd: change the capture soure
3rd: disable mipmaps on the building’s textures and see if it changes
I am not sure render targets are fully supported on mobile. How do you show this without your phone running at 100% ?
Why not prerender it or solve it in a different way?