Hello Everyone,
Since wanted to start saving game information such as coin,point,last selected character, my game wasn’t launched on android device after packaging. I started doing build settings and android setup again and struggled too much but nothing is changed. Then i used android studio debugger to see what is the main problem.
There are something but i couldn’t understand and i don’t know what to do about it on unreal engine with blueprints.
Here is the some error lines from manifest:
<application (Consider adding the attribute android:fullBackupContent to specify an @xml resource which configures which files to backup.)
android:label="@ref/0x7f09000c" (unknown resource type ref)
android:icon="@ref/0x7f05001a" (unknown resource type ref)
android:name="com.epicgames.ue4.GameApplication" (Class referenced in the manifest, com.epicgames.ue4.GameApplication, was not found in the project or the libraries)
.
.
.
.
<activity
android:theme="@ref/0x0103000a" (unknown resource type ref)
android:label="@ref/0x7f09000c" (unknown resource type ref)
android:name="com.epicgames.ue4.GameActivity" (Class referenced in the manifest, com.epicgames.ue4.GameActivity, was not found in the project or the libraries)
android:debuggable="false"
android:launchMode="2" (Cannot resolve symbol '2')
android:screenOrientation="7" (Cannot resolve symbol '7')
android:configChanges="0x1fb3" (Cannot resolve flag)
.
.
.
.
Is there any way to solve it from unreal engine? Or what should i do?
Thank you.