Android stops working on launch

My game works fine on Windows, but when I package and install on an android device it keeps stopping, after a couple o trys it launchs and works fine, but 4/5 times it won’t launch.

I get this summary, and I don’t know how to solve this, the cause is pointed as: “null pointer dereference”.The result is the same for development and shipping build configuration.

I’m really lost here, If someone know how to solve this, or something about this issue please help me.

Made more attempts and I noted that the log aways ends with “/apex/acom.android.rutime/lib/bionic/libc.so”, in the screenshot I posted it’s on line #31, but that varies, I get it on line 9, 87 and others, but aways end with that “libc.so”. after googling it, I found one single post about it (ue4 related) and the solution was to change the minimum capable version of Android up to Ice Cream Sandwich, sadly it didn’t work for me.