It looks like it is trying to launch the old default level.
I deleted the default level and set my current level as the default for both game and editor and it appears to work fine when I am running on the PC.
When I run it from the launcher to my Android device, the logs say it can’t find my meshes, which was the same error I used to receive on the PC when launching from the wrong level.
When I look in the UAT folder, the command line for my Adroid device looks correct.
I have tried deleting all of my intermediate files, binaries, APK etc and restarted UE4. I am using version 4.8.
Well, that worked in that I get a new error I imported some assets from another project and then moved them into my normal content area and re-wired up all of the materials and it looks like when it is trying to create the android magic it is still looking in the wrong place. I’ll look around and open a new post if I can’t find where that is being referenced.
Anyhow, in case anyone is curious, it looks like I caused my own issues. I migrated most of my assets, but a couple I just moved the uasset guy across and it seems you can’t actually do that
Right now everything works except it can’t find my my map (it says missing file mymap.uasset) on mobile, but because I buggered everything, I think I will just start over with a new project and try to do things a bit cleaner this time