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Android setup on mac for oculus go

Hello guys!
I just bought an oculus go, and Im trying to test some content. However I did all the process to setup the android enviroment on mac as described on unreal documents, and the oculus go isnt appearing as a device.
The only part I guess may be wrong is on android sdk, becaus I cannot access the right location of android folders…
Has someone already got this working on mac?

I actually could find the device, but after compiles I get this error…