Here is our scenario:
We have a game out on GPlay. Perhaps unfortunately we set it up to use all these permissions, as we were not clear on how things worked.
READ_INTERNAL_STORAGE
READ_EXTERNAL_STORAGE
WRITE_INTERNAL_STORAGE
WRITE_EXTERNAL_STORAGE
In addition we have UseExternalFilesDir checked.
Now, we updated to SDK33, and added a UPL as seems to be best practice. This did not help, and due to failure to test properly, we now have thousands of users who lost their save files : (
Any advice on what the proper procedure is to update to SDK33 and retain old storage saves?
<?xml version="1.0" encoding="utf-8"?>
<root xmlns:android="http://schemas.android.com/apk/res/android">
<androidManifestUpdates>
<removePermission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<addPermission
android:name="android.permission.READ_EXTERNAL_STORAGE"
android:maxSdkVersion="32" />
</androidManifestUpdates>
</root>