I am struggling terribly with scalability settings in game packaged build. I am working primarily with Android at the moments, and I want to set scalability at begin play, but also give users the option to scale up if they have a high-end device. The only correctly working console command I can use in game is r.screenpercentage. the rest of them (view distance, anti- aliasing, post process, etc.) cause everything in my game to go dark except lights and HUD (image below).
I have tried all of the “r.” and “sg.” options, and no matter what I do, it causes the issue in the image below. the “set overall scalability” node does the same thing. I have also tried creating a defaultscalability.ini in the config folder, but this literally does nothing.
I have exhausted ways that I can google this and I have been unable to find any Epic documentation that relates specifically to scalability on mobile platforms that is of any value. If anyone has any input, I would be eternally grateful.