well, g.play asks for both 32 and 64 bit apps since august.
So for each (32,64) i have to rebuild with new app version to upload in app store and in this case numbers for .obb files are different.
Well i can’t test 64bit app, but i’ve made it to use previous version .obb file in app store - is this going to work this way? in manifest.xml of .apk i see ++com.company.appname.obb so there is no exact number, but i’m not sure.
Also for dev team i’d ask to
- build version num++ for different android cpus\platforms
- make the .obb file compatible for both, if it is not yet.
- Support for App bundle
- Cook and pack both libs 64 and 32 together in same .apk (as it is asked by google)