I was using an Actor which uses a Spline Component in order to spawn/construct Hierarchical Instanced Meshes in a World Partition. The Actor was covering multiple Cells. I tested this on Windows and Android, works fine. Then I removed the Actor completely, rebuilded the Map, and packaged again, on Windows it works fine, on Android it crashes immediately with following error:
java.io.IOException: Failed to load asset path /data/resource-cache/product@OP@overlay@framework_4c@com.lge.apk@idmap
after that follows Null Pointer Dereference.
I got that from logcat